| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +3 |
| CON | 22 | +6 | +20 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 18 | +4 | +16 |
| CHA | 19 | +4 | +16 |
Magic Resistance. The dryad has Advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with Beasts and Plants as if they shared a language.
Fey Presence (1/Rest). As an action, the Chillthorn Dryad can force each creature of her choice within 30 ft. to make a DC 16 Wisdom saving throw or become charmed or frightened (her choice) for 1 minute. Affected creatures can repeat the saving throw at the end of each of their turns.
Chilling Aura. At the start of each of the Dryad’s turns, each creature within 15 ft. takes 7 (2d6) cold damage.
Multiattack. The Dryad makes two Frostvine Lash attacks.
Frostvine Lash. Melee Weapon Attack: +8 to hit, reach 15 ft., one target.
Hit: 13 (2d8 + 4) slashing plus 7 (2d6) cold damage. Target must succeed on a DC 16 Strength saving throw or be grappled (escape DC 16).
Mirror of Seasons (Recharge 5–6). The Dryad creates two illusory duplicates of herself, which last until destroyed. Each duplicate has AC 17 and 1 hit point, and they mimic her movements. When a creature targets the Dryad with an attack, roll a d20: on a 1–10, the attack instead targets a duplicate. Fire or radiant damage destroys duplicates instantly.
Innate Spellcasting. The Chillthorn Dryad’s spellcasting ability is Charisma (spell save DC 16). She can innately cast the following spells, requiring no components:
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At will: Druidcraft, Entangle, Ray of Frost (as a cantrip, +8 to hit, 2d8 cold)
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3/day each: Hold Person, Spike Growth, Ice Knife (2nd level)
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1/day each: Cone of Cold, Greater Invisibility
Tree Stride. If within 5 feet of a Large or bigger tree, the dryad teleports to an unoccupied space within 5 feet of a second Large or bigger tree that is within 60 feet of the previous tree.
Legendary Actions (3/round, one per turn)
- Icy Grasp. A thorned vine erupts from the ground at a creature within 20 ft. That creature must succeed on a DC 16 Strength save or be restrained until the end of its next turn.
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Frozen Step. The Dryad teleports up to 20 ft. to an unoccupied space she can see, leaving a patch of ice. Any creature that enters that space before the start of her next turn must succeed on a DC 15 Dex save or fall prone.
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Bloom Burst (New). A Frostbloom sprouts within 15 ft. of the Dryad. Any creature starting its turn within 10 ft. must succeed on a DC 16 Con save or be blinded until the end of its turn.
Description
A tall, spectral figure her skin pale like birch bark, veins glowing icy blue. Her hair is a wild mane of leaves rimed with frost, eyes burning with sorrow and rage.
Lair and Lair Actions
Lair Actions (if in Frostblight Hollow)
On initiative count 20 (losing ties), the Dryad can use one of the following lair actions:
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Blooming Frost. Patches of flowers sprout ice crystals; creatures of her choice within 30 ft. must succeed on a DC 16 Con save or take 9 (2d8) cold damage and have their speed halved until the start of their next turn.
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Grasping Roots. Vines burst from the ground. Each enemy creature in a 20 ft. radius must succeed on a DC 16 Strength save or be restrained until the start of their next turn.
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Whispers of the Rift. Fey magic unsettles the minds of intruders. Each creature of her choice must succeed on a DC 16 Wis save or have disadvantage on their next attack roll.
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