Enhanced Strength. The arburian pelarota has advantage on strength checks while in its ball form.
Enhanced Jumping. The arburian pelarota can jump up to 10ft without a running start. With a running start, the arburian pelarota can jump up to 30 feet. It has advantage on any acrobatics or athletics checks to bounce off of objects or walls.
Tough Shell. The arburian pelarota has resistance against non-magical bludgeoning, piercing, and slashing damage.
Top Heavy. The arburian pelarota has disadvantage on dexterity checks while not in its ball form.
Multiattack. The arburian pelarota makes 3 Roll Ram attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (5d4 + 6) Piercing damage.
Roll Ram (Requires Ball Form). Melee Weapon Attack: +7 to hit, reach 30/60 ft., one creature. Hit: 24 (4d8 + 6) bludgeoning damage. The arburian pelarota moves in a straight line until it hits its target.
Sphere Transformation. Using a bonus action, it can roll up into a ball with only it's armor showing for 3 (1d4 + 1) rounds. When in this form it has enhanced speed (+40ft) and durability (+10 AC, fire immunity, cold resistance, lightning immunity, acid immunity). It can also use its tremorsense to direct its movement.
Comments