String Band: Band of Goblins is constantly playing bluegrass, enemies have disadvantage on hearing based Wisdom(Perception).
Spellcasting. Band of Goblins is a 3rd level spellcaster. Its spellcasting ability is Dexterity (spell save DC 13, +5 to hit with spell attacks). Band of Goblins has following Bard spells prepared:
Cantrips (at will): Viscious Mockery, Prestidigitation, Dancing Lights
1st level (4 slots): Charm Person, Thunderwave, Comprehend Languages
2nd level(4 slots): Shatter, Silence, Suggestion
3rd level(2 slots): Hypnotic Pattern
Band Tactics: Band of Goblins gets 5 actions this turn.
Banjo Swing. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6+ 2) Blunt damage.
Jam Session. Ranged Weapon Attack: +6 to hit, range 80/100 ft., All targets. Hit: 10 (2d10 + 5) Thunder damage.
Description
A band of 5 goblins supports larger hordes of goblins in battle. They use their bluegrass music to debuff enemies in combat. On rare occasions goblin bands can be found playing shows at inns.
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