Medium Humanoid (Dwarf), Chaotic Good
AC 13 (16 with mage armor)    Initiative +3 (13)
HP 54 (10d8)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 16 +3 +3
CON 14 +2 +2
Mod Save
INT 17 +3 +3
WIS 18 +4 +4
CHA 14 +2 +2
Skills Arcana +6, Deception +5, Perception +4, Stealth +5
Gear Belt of Dwarvenkind
Senses Darkvision 120 ft.; Passive Perception 14
Languages Elvish, Undercommon
CR 7 (XP 2,900; PB +3)
Traits

Fey Ancestry. The dwarf has advantage on saving throws against being charmed, and magic can’t put the dwarf to sleep.

Innate Spellcasting. The dwarf’s innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting. The dwarf is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The dwarf has the following spells prepared:

Cantrips (at will): mage hand, guidance, resistance, ray of frost

1st level (4 slots): mage armor, magic missile, shield, sleep

2nd level (3 slots): crown of madness, misty step, dissonant whispers

3rd level (3 slots): fly, hypnotic pattern

4th level (3 slots): Evard’s black tentacles, greater invisibility

5th level (2 slots): sleep

Sunlight Sensitivity. While in sunlight, the dwarf has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage, or 3 (1d8 − 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.

Bonus Actions

As a bonus action the dwarf can hide or disengage.

Description

Deep in the forest lives a lonely dwarf. Born out of a short and passionate affair between a dwarf and a drow this dwarf is an outcast from both societies. He is chaotic good and will first resort to non-violent solutions - even in a fight. Only when left without options the Beard Dward uses lethal force.

The Beard Dwarf can wave his enormous beard to lull bystanders in a 10 foot radius into sleep. (He uses an expanded version of the sleep spell.) The dwarf can use the beard also to wave hypnotic patterns into the beard.

Previous Versions

Name Date Modified Views Adds Version Actions
10/2/2025 9:51:14 AM
2
3
--
Coming Soon

Monster Tags: dwarf

Habitat: Underdark

ChrisPyak

Comments

Posts Quoted:
Reply
Clear All Quotes