| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 9 | −1 | −1 |
| CHA | 13 | +1 | +1 |
Mutant. Every 3 rounds, the Biolizard Wyrmling gains the effects of two random Blood Hunter Mutagens, which last for 3 rounds.
Mutated Regeneration (Only Phase 1). At the start of each of the Biolizard Wyrmling's turn, it gains 10 hit points.
Life Support. When the Biolizard Wyrmling reaches 0 hit points, it regains 2/3 its maximum health and takes 1/8 of its maximum health points in force damage at the start of its turn.
Multiattack. The Biolizard Wyrmling makes one attack with its Bite and one with its Tail.
Bite. +4 to hit (Strength), reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage.
Tail. +4 to hit (Strength), reach 10 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.
Chaos (Hyper/Ruby) Orb. +4 to hit (Constitution), range 30/60 ft., Area 5 ft. Sphere, all targets. Hit: 9 (1d12 + 2) necrotic/radiant damage. Roll a d4 for the damage type.
Chaos (Hyper/Ruby) Bubble. +4 to hit (Constitution), range 30/60 ft., Area (3) 5 ft. Spheres, 3 targets. Each creature hit must make a DC 14 Strength saving throw or be trapped in the bubble for 3 turns (18 seconds). The bubbles size increases to one size larger than the trapped creature and has hit points equal to 1/4 the Biolizard's maximum health.
Unstable Growth. When you gain a mutation, you can also cast a random spell that is 3rd level or lower and gives you a passive effect as a bonus action.
Mutation Burst. As a bonus action, the Biolizard loses up to three Mutations or effects gained from Unstable Growth. The Biolizard then performs this attack. +4-7 to hit (Constitution + Mutations used) range 10-20 ft. (Mutations used), all targets. Hit: 7 (1d8 + 2, multiplied by Mutation amount) damage type depending on Mutations. Creatures hit must make a DC 12-15 Wisdom saving throw or gain the negative effects of one of the Mutations discarded.
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