Huge Dragon (Half-Dragon), Neutral
AC 21    Initiative +12 (22)
HP 250 (20d12 + 120)
Speed 40 ft., Swim 40 ft., Burrow 80 ft., Climb 60 ft.
Mod Save
STR 26 +8 +8
DEX 14 +2 +8
CON 24 +7 +7
Mod Save
INT 16 +3 +3
WIS 14 +2 +8
CHA 16 +3 +3
Skills Deception +6, Perception +10, Persuasion +6, Stealth +10
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Immunities Fire, Poison; Blinded, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 18
Languages Common, Draconic
CR 17 (XP 18,000, or 15,000 in lair; PB +6)
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +14 reach 10 ft. Hit: 3d12 + 8 Slashing damage plus 2d6 + 4 Force damage.

Poison Breath (Recharge 7–8). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 10d6 Poison damage. Success: Half damage.

Slag Shot (Recharge 4-5). Dexterity Saving throw: DC 18, each creature in a 15-foot-radius sphere centered on a point the dragon can see within 120 feet. Failure: 8d6 Fire damage, and the target is affected with slag for 10 turns. Slag: For 10 turns creature takes 5d4 Fire damage at the beginning of each turn. Creature may make a Wisdom (Survival) check to remove the Slag.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

At Will: Detect Magic
1/Day: Geas

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Noxious Miasma. Constitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 1d6 + 2 Poison damage, and the target takes a −2 penalty to AC until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Habitat: Mountain

PotatoJockey

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