Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Poison Spores (Re-Charge 5-6). The Blighted Giant kneels down and the spores open on its back spewing out a poison gas in a 20ft sphere centered on it. Each creature in the sphere must make a DC 15 constitution saving throw taking 21 (6d6) poison damage and be poisoned on a failed save and half as much on a success and not be poisoned, the gas lingers and goes around corners. When a creature starts their turn in the sphere they must make the same saving throw or take 12 (2d6) poison damage and half as much on a success.
Description
Blighted giants are sickened hill giants with mushrooms growing from their backs and appear skinnier than their hill giant cousins from the affliction they have been dealt. Still using uprooted trees and rocks as weapons and still keeping their dimwittedness, but from their illness making them hardier as a result of their mutation and the ability to use the mushroom spores on their backs as a weapon.
Previous Versions
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11/30/2019 6:22:05 AM
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4
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1
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1
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Coming Soon
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12/6/2019 3:22:26 AM
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8
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1
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Coming Soon
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