Huge Giant, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 157 (11d12 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Saving Throws CON +7
Skills Perception +2
Damage Immunities Acid, Poison
Senses Passive Perception 12
Languages Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Poison Spores (Re-Charge 5-6). The Blighted Giant kneels down and the spores open on its back spewing out a poison gas in a 20ft sphere centered on it. Each creature in the sphere must make a DC 15 constitution saving throw taking 21 (6d6) poison damage and be poisoned on a failed save and half as much on a success and not be poisoned, the gas lingers and goes around corners. When a creature starts their turn in the sphere they must make the same saving throw or take 12 (2d6) poison damage and half as much on a success. 

Description

Blighted giants are sickened hill giants with mushrooms growing from their backs and appear skinnier than their hill giant cousins from the affliction they have been dealt. Still using uprooted trees and rocks as weapons and still keeping their dimwittedness, but from their illness making them hardier as a result of their mutation and the ability to use the mushroom spores on their backs as a weapon.  

Previous Versions

Name Date Modified Views Adds Version Actions
11/30/2019 6:22:05 AM
4
1
1
Coming Soon
12/6/2019 3:22:26 AM
8
1
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Coming Soon

Habitat: HillSwamp

Mr_Moustache

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