Medium Humanoid, Neutral
AC 18 (Unarmored grace, supernatural reflexes)    Initiative +10 (20)
HP 195 (26d8 + 78)
Speed 40 ft.
Mod Save
STR 16 +3 +3
DEX 22 +6 +20
CON 16 +3 +14
Mod Save
INT 14 +2 +2
WIS 16 +3 +14
CHA 20 +5 +18
Skills Acrobatics +10, Intimidation +9, Perception +7, Persuasion +9
Resistances Necrotic, Psychic
Immunities Charmed
Senses Darkvision 60ft.; Passive Perception 17
Languages Common, Elvish, Undercommon
CR 12 (XP 8,400; PB +4)
Traits

Masamune (Warlock’s Blade). Alrue wields a black-steel greatblade (reach 15 ft.). The weapon ignores resistance to slashing and force damage.

Cleave Through. When Alrue hits a target with Masamune, she may choose another creature within 10 feet of the first. That creature takes the weapon’s damage dice only (no modifier).

When Alrue Stormglen is reduced to 90 hit points or fewer, she calls upon the Everroot’s blood, her pact surging violently through her veins. She sprouts thorned wings of crimson light, her flesh marked with shifting root-like sigils. She immediately regains 50 hit points, and the following changes take place:

  • Speed increases to 60 ft., and she gains a fly speed of 60 ft.

  • Armor Class increases to 20 (Everroot’s Resilience).

  • Masamune and all melee attacks deal an additional 14 (4d6) necrotic damage.

  • Legendary Actions. Alrue gains legendary actions (3 total).

Actions

Multiattack. Alrue makes three attacks, using Masamune or Eldritch Blast in any combination.

Multiattack. Alrue makes three attacks, using Masamune or Eldritch Blast in any combination.

Masamune (Pact Blade). Melee Attack Roll: +10, reach 15 ft. Hit: 21 (3d10 + 5) Slashing damage. On a hit, she may Cleave: choose a second creature within 10 ft. of the target; that creature takes 15 (3d10) Slashing damage.

Eldritch Blast. Ranged Attack Roll: +9, range 120 ft., three beams. Hit: 10 (1d10 + 5) Force damage per beam.

Dark Angel Dash (Recharge 5–6). Alrue dashes up to 60 ft. in a straight line. Each creature in her path must make a DC 18 Dexterity saving throw, taking 27 (6d8) Slashing + 18 (4d8) Force damage on a failed save, or half as much on a success.

Spellcasting. Alrue casts one of the following spells, using Charisma as her spellcasting ability (spell save DC 17):

Bonus Actions

Eldritch Smite (Recharge 5–6). When Alrue hits a creature with Masamune, she deals an extra 27 (6d8) Force damage. If the target is Huge or smaller, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Reactions

Spell Slice. When targeted by a spell or included in its area, Alrue makes a melee attack roll against the spell save DC with Masamune. On a success, she takes no effect, and allies within 5 ft. have take half damage on their save against that spell.

Legendary Actions

Alrue can take 3 legendary actions, one at a time, only at the end of another creature’s turn.

  • Blade Step. Alrue moves up to 20 ft. without provoking opportunity attacks.

  • Piercing Gaze. One creature within 30 ft. makes a DC 17 Wisdom save or is frightened until the end of its next turn.

  • Masamune Strike (Costs 2 Actions). Alrue makes one Masamune attack

  • Blood Root Lash. Tendrils of shadowy roots burst from Alrue’s body. One creature of her choice within 20 ft. must succeed on a DC 17 Strength saving throw or be pulled up to 15 ft. toward her and take 14 4d6 necrotic damage. and she heals for half the damage.

Monster Tags: elf

Habitat: Any

Khamiskaze

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