Medium or Small Humanoid, Typically Neutral Evil
AC 15 Half Plate Armor    Initiative +1 (11)
HP 40 (8d8)
Speed 30 ft.
Mod Save
STR 14 +2 +6
DEX 10 +0 +0
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 8 −1 −1
Gear Half Plate Armor, Great Sword
Senses Passive Perception 13
Languages Common
CR 2 (XP 450; PB +2)
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Actions

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) slashing damage.

 

Bonus Actions

Body Slam. If the Cultist Strongarm moves at least 10 feet straight toward a target it can choose to throw the full weight of his body into the target. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Archetypo

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