AC
15
Half Plate Armor
Initiative
+1 (11)
HP
40
(8d8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +6 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Gear
Half Plate Armor, Great Sword
Senses
Passive Perception 13
Languages
Common
CR
2 (XP 450; PB +2)
Traits
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Actions
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) slashing damage.
Bonus Actions
Body Slam. If the Cultist Strongarm moves at least 10 feet straight toward a target it can choose to throw the full weight of his body into the target. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Comments