Medium Elemental, Neutral Evil
AC 17 Shadow Carapace    Initiative +1 (11)
HP 110 (13d8 + 52)
Speed
Mod Save
STR 20 +5 +5
DEX 12 +1 +1
CON 18 +4 +4
Mod Save
INT 6 −2 −2
WIS 10 +0 +0
CHA 6 −2 −2
Skills Perception +4
Senses Darkvision +60ft; Passive Perception 14
Languages Understands Abyssal but can’t speak
CR 8 (XP 3,900; PB +3)
Traits

Void Fortitude: When reduced to 0 HP, the Legionnaire reforms into mist and regains 50 HP at the end of its next turn unless destroyed by radiant damage.

Actions
Multiattack: The Voidspawn makes two Voidblade attacks.
Voidblade: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) necrotic damage.
Void Charge (Recharge 4–6): The Legionnaire rushes up to 30 ft in a straight line, phasing through obstacles. Each creature in its path must succeed on a DC 17 Str save or take 3d8 force damage and be knocked prone.
Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Born from Malikor’s essence, these armored specters wield blades of condensed night. They obey their god’s will without question.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

LordWarden

Comments

Posts Quoted:
Reply
Clear All Quotes