Medium Beast, Unaligned
Armor Class 13
Hit Points 35 (6d8 + 1)
Speed 0 ft., Swim 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws STR +3, DEX +5
Damage Resistances Poison
Damage Immunities Necrotic
Condition Immunities Exhaustion, Frightened
Senses Darkvision 300ft, Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Red Blood Mist Native: The Vampire Squid can use its swiming speed to fly on the Red Blood Fog terrain, furthermore it can see throw its obscuring effect normaly.

Actions

Multiattack: The Vampire Squid can make two attacks on its attack action.

Leeching Beak: Melee Weapon Attack +5 to hit, 5ft reach, one target, for 2d6+3 piercing damage. 

Damage dealt to creatures with blood is regained as hit points by the Vampire Squid.

The Vampire Squid leeches on its target a creature hit by this attack must succeed in a DC 15 Strength saving throw to remove this creature, on a failure the Vampire Squid leeches to the target.

The affected creauture can remake this saving throw at the start of its following turns.

Bonus Actions

Leech: A creature the Vampire Squid is attatched to takes 2d6 necrotic damage.

Monster Tags: Misc Creature

Corpse_on_the_Trone

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