Armor Class
11
Natural Armor
Hit Points
4
(1d4 + 1)
Speed
STR
1
(-5)
DEX
10
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
1
(-5)
Senses
Passive Perception 14
Languages
Common, primordial, celestial
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Spectral form the astral guardian can float through any barier that is less then 25 thick.
Spellcasting. The Astral Guardian 1 spellcaster. Its spellcasting ability is Constitution (dc 10 +0 to hit). The Astral guardian has following [class name] spells prepared:
Cantrips (at will): Mage hand, Light
1st level (# slots): fearie fire
Actions
Help Give one ally advantage on its next roll
Description
Astral Guardians are the form that shows up when a cleric of the astral plane casts spirit guardians. Occasionally one of the spirit guardians stays behind and becomes a companion to the cleric.
Lair and Lair Actions
Regional Effect: If the astral guardian is killed it is summoned back the next time the cleric casts spirit guardians.
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