Tiny unknown, Neutral
Armor Class 11 Natural Armor
Hit Points 4 (1d4 + 1)
Speed
STR
1 (-5)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
1 (-5)
Senses Passive Perception 14
Languages Common, primordial, celestial
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Spectral form the astral guardian can float through any barier that is less then 25 thick.

Spellcasting. The Astral Guardian 1 spellcaster. Its spellcasting ability is Constitution (dc 10 +0 to hit). The Astral guardian has following [class name] spells prepared:
Cantrips (at will): Mage hand, Light
1st level (# slots): fearie fire

Actions

Help Give one ally advantage on its next roll

Description

Astral Guardians are the form that shows up when a cleric of the astral plane casts spirit guardians. Occasionally one of the spirit guardians stays behind and becomes a companion to the cleric.

Lair and Lair Actions

Regional Effect: If the astral guardian is killed it is summoned back the next time the cleric casts spirit guardians.

 

EmberisaBimbo

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