Small Beast, Unaligned
Armor Class 15 (Natural Armor)
Hit Points 27 (6d6 + 6)
Speed 40 ft.
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
2 (-4)
WIS
14 (+2)
CHA
8 (-1)
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Bounder. The Baazrags Standing Long Jump is up to 20 ft.

Pack Tactics. The Baazrag has advantage on attack rolls against a Creature if at least one of its Allies are within 5 ft of it and the ally isn't Incapacitated.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2 (1d8-2) Piercing damage, on a Success the Target is Grappled by the Baazrag and the Baazrag Gains +2 to it's AC, a Creature Grappled in this way does not have its Movement Hindered and The Baazrag Moves along with it without Provoking Opportunity Attacks.

Gnaw. The Baazrag Makes a Bite attack against a Creature it is Grappling if the Attack hits the Target takes an additional 9 (2d8+1) Poison Damage and is no longer Grappled.

Description

A LONE BAAZRAG STALKS THE DESERT PLAINS, hunting a large, six-legged beast amid the dunes and rocks. When the prey realizes the danger, it attempts to escape, but not before the baazrag's jaws shut over a back leg. The quarry whirls and hisses, its jagged mandibles clicking furiously. The baazrag pads backward a few paces and looses a piercing squeal. Within seconds, further squeaks answer from nearby, and a dozen more baazrags bound over the dunes. The ferocious pack closes around the beetlelike creature and takes it down, one vicious bite at a time.

Welp


Baazrags are born hunters, but they are vulnerable when young. A whelp sticks close to its siblings until it is large enough to hunt on its own. Eventually, the whelp breaks away from its kin, but it continues to remain near the pack.

 

 

Monster Tags: Misc Creature

Erikson

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