Armor Class
12
Natural Armor
Hit Points
41
(3d10 + 11)
Speed
40 ft.
STR
18
(+4)
DEX
9
(-1)
CON
16
(+3)
INT
12
(+1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +7, CON +6
Skills
Perception +3, Stealth +3
Damage Vulnerabilities
Fire
Damage Immunities
Cold
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Weakness to Fire. If the snowman takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Brothers in Arms. The snowman has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated
Actions
Double Swipe. Melee Weapon Attack: Two attacks with +6 to hit, reach 5ft., (1d8+4) damage plus (1d6) cold damage.
Snow Meld. As a bonus action, if on ice or snow terrain the Snowman may disengage from any adjacent targets and meld into the ground, reappearing instantly at any space within 40ft.
Comments