Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Defence Mode. When the Animated Gladiator is reduced to less than 31 hit points, its Slam attack is replaced by its Fist Spikes attack. It cannot use Fist Spikes before this activates.
Repair Mode. When the Animated Gladiator is reduced to less than 21 hit points, at the start of each turn it heals 1d8+3 hit points.
Reconstruct. When the Animated Gladiator is reduced to 0 hit points, it is not killed. Instead, when it is unconscious, on initiative count 20 it rolls 1d20. On a 10+, it regains 2d8+6 hit points.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 3) bludgeoning damage.
Fist Blades. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Description
A construct if the dream demiplane: Gladitoria, an Animated Gladiators existence is spent fighting, and killing for the enjoyment of a crowd.
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