Large Aberration, Chaotic Neutral
AC 14    Initiative +4 (14)
HP 112 (12d10 + 48)
Speed 45 ft.
Mod Save
STR 19 +4 +4
DEX 13 +1 +1
CON 19 +4 +7
Mod Save
INT 10 +0 +3
WIS 10 +0 +0
CHA 9 −1 −1
Skills Perception +3, Stealth +4
Resistances Acid, Psychic
Immunities Necrotic, Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 13
Languages Common plus one other language
CR 7 (XP 2,900; PB +3)
Traits

Rancid Aura. At the end of each of the engorged's turn, each creature in a 5-foot Emanation originating from the engorged takes 5 (1d10) Necrotic damage plus 3 (1d6) Poison damage.

Actions

Multiattack. The engorged makes two Rend attacks. It can replace one attack with a use of Spew Bile.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the engorged's next turn.

Spew Bile. Dexterity Saving Throw: DC 15, one creature that engorged can see within 30 feet. Failure: 27 (6d8) Acid damage. Success: Half damage.

Wasting Gaze (Recharge 6). Constitution Saving Throw: DC 15, one creature the engorged can see within 120 feet. Failure: 22 (4d10) Necrotic damage plus 9 (2d8) Psychic damage, and the target gains 1 Exhaustion level. Success: Half damage only. Failure or Success: A Humanoid killed by this damage rises as a Zombie at the start of its next turn.

Bonus Actions

Leap. The engorged jumps up to 30 feet by spending 10 feet of movement.

Habitat: MountainPlanar (Shadowfell)SwampUrban

Treasure:  Individual

Golden_Pug

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