| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 19 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +3 |
| WIS | 10 | +0 | +0 |
| CHA | 9 | −1 | −1 |
Rancid Aura. At the end of each of the engorged's turn, each creature in a 5-foot Emanation originating from the engorged takes 5 (1d10) Necrotic damage plus 3 (1d6) Poison damage.
Multiattack. The engorged makes two Rend attacks. It can replace one attack with a use of Spew Bile.
Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the engorged's next turn.
Spew Bile. Dexterity Saving Throw: DC 15, one creature that engorged can see within 30 feet. Failure: 27 (6d8) Acid damage. Success: Half damage.
Wasting Gaze (Recharge 6). Constitution Saving Throw: DC 15, one creature the engorged can see within 120 feet. Failure: 22 (4d10) Necrotic damage plus 9 (2d8) Psychic damage, and the target gains 1 Exhaustion level. Success: Half damage only. Failure or Success: A Humanoid killed by this damage rises as a Zombie at the start of its next turn.
Leap. The engorged jumps up to 30 feet by spending 10 feet of movement.
Comments