Medium Humanoid, Lawful Evil
Armor Class 13
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws DEX +8, CON +6, INT +3, WIS +3, CHA +8
Skills Deception +3, Persuasion +3, Religion +10
Senses Truesight, Passive Perception 12
Languages Celestial, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

after failing his duty to convert the contient he is fleeing to go home

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Habitat: Any

Treasure:  Individual

Tookgrimclaw

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