Armor Class
13
Hit Points
44
(8d8 + 8)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
12
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
15
(+2)
Saving Throws
DEX +8, CON +6, INT +3, WIS +3, CHA +8
Skills
Deception +3, Persuasion +3, Religion +10
Gear
Holy Symbol, Leather Armor
Senses
Truesight, Passive Perception 12
Languages
Celestial, Common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
after failing his duty to convert the contient he is fleeing to go home
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
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