Medium Humanoid, Neutral
AC 15    Initiative +5 (15)
HP 54 (6d8 + 6)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 16 +3 +5
CON 12 +1 +1
Mod Save
INT 8 −1 −1
WIS 12 +1 +1
CHA 14 +2 +4
Senses Passive Perception 11
Languages Common plus one other language
CR 3 (XP 700; PB +2)
Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.

Astral Whip. Melee Attack Roll +3  to hit 1d4+2 Slashing damage, on hit con saving throw: DC14 the target takes 2d6+4 of  lightning damage.

 

Habitat: Planar (Astral Plane)

Barak72208

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