AC
15
Initiative
+5 (15)
HP
54
(6d8 + 6)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +4 |
Gear
Daggers (6), Leather Armor
Senses
Passive Perception 11
Languages
Common plus one other language
CR
3 (XP 700; PB +2)
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Astral Whip. Melee Attack Roll +3 to hit 1d4+2 Slashing damage, on hit con saving throw: DC14 the target takes 2d6+4 of lightning damage.
Comments