| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +5 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | +2 |
| WIS | 13 | +1 | +1 |
| CHA | 9 | −1 | +2 |
Flyby. The corrupted doesn’t provoke Opportuinty Attacks when it flies out of an enemy’s reach.
Wasteland Corruption. The corrupted has one of the following traits (roll 1d8):
1-3: Bloodied Frenzy. While Bloodied, the corrupted has Advantage on attack rolls and saving throws.
4-6: Magic Resistance. The corrupted has Advantage on saving throws against spells and other magical effects.
7-8: Regeneration. The corrupted regains 15 Hit Points at the start of each of its turns. If the corrupted takes Fire or Radiant damage, this trait doesn’t function on the corrupted's next turn. The corrupted dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Multiattack. The corrupted makes two Rend attacks. It can replace one attack with a use of Mind Bolt.
Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 17 (2d12 + 4) Slashing damage plus 7 (2d6) Acid damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the Acid damage taken.
Mind Bolt. Intelligence Saving Throw: DC 14, one creature the corrupted can see within 60 feet. Failure: 27 (6d8) Psychic damage. On its next turn, the target takes the Dash action to move as far from the corrupted as it can on its turns by the safest route unless there is nowhere to move. Success: Half damage only.
Spellcasting. The corrupted casts one of the following spells, requiring no Material components, and using Wisdom as the spellcasting ability (spell save DC 12):
3/Day Each: Arms of Hadar, Detect Magic, Dispel Magic, Hold Person, Hypnotic Pattern, Invisibility, Stinking Cloud
Wasting Burst (Recharge 6). Constitution Saving Throw: DC 14, each creature in a 10-foot Emanation originating from the corrupted. Failure: 9 (2d8) Necrotic damage plus 7 (2d6) Poison damage, and the target gains 1 Exhaustion level. Success: Half damage only. Failure or Success: A Humanoid killed by this damage rises as a Zombie at the start of its next turn.
Spellbind (3/Day). The corrupted casts Counterspell, in response to that spell’s trigger, using the same spellcasting ability as Spellcasting. If the target fails its saving throw, it has the Stunned condition until the end of the corrupted's next turn.
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