Medium Humanoid
Armor Class 17 Unarmored Defense
Hit Points 116 (11d8)
Speed
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws DEX +6, WIS +9
Senses Passive Perception 15
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Arcane Dampeners. Anjanahbi wears magical bands that contain her overwhelming arcane power. As an action, she can remove the bands, allowing her to utilize her full potential. For 1 minute, her spell attack and save DC increase by 3. After that minute ends, she takes Xd6 necrotic damage where X is equal to the total levels of spells she cast during that time.

Arcane Ward. Anjanahbi has an arcane ward with a maximum hit points of 27. Whenever she casts a spell, the ward gains hit points equal to twice the spell's level. When she would take damage, after applying resistances or immunities, her ward takes the damage instead of her. Any excess damage is dealt to her.

Spellcasting. Anjanahbi is an 11-level spellcaster. Her spellcasting ability is intelligence (spell save DC 18, +8 to hit with spell attacks). Anjanahbi has following wizard spells prepared:
Cantrips (at will): Chill Touch, Create Bonfire, Ray of Frost, Sword Burst, Toll the Dead
1st level (4 slots): Absorb Elements, Burning Hands, Ray of Sickness, Shield
2nd level (3 slots): Aganazzar's Scorcher, Dust Devil, Mind Spike
3rd level (3 slots): Counterspell, Glyph of Warding, Wall of Sand
4th level (3 slots): Banishment, Fire Shield, Storm Sphere
5th level (2 slots): Circle of Power, Steel Wind Strike
6th level (1 slots): Sunbeam

Actions

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 2) bludgeoning damage. This damage counts as magical for the purpose of bypassing resistances and immunities.

Skykarts16

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