Medium Fiend, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 135 (20d8 + 25)
Speed 25 ft.
STR
18 (+4)
DEX
13 (+1)
CON
13 (+1)
INT
20 (+5)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws INT +11, WIS +9, CHA +9
Skills Deception +12, Insight +9, Perception +9, Persuasion +12
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 120ft, Passive Perception 19
Languages Common, telepathy (requires contact)
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Keen Smell. The control devil has advantage on Wisdom (Perception) checks that rely on smell.

Beast Control. Beasts within 6 miles of the control devil that have an Intelligence score of 9 or lower are charmed by the control devil. The control devil can see what they see, hear what they hear, and can use its teleport action to go to unoccupied space they can see regardless of the distance.

Prime Minister Contract. Whenever the control devil's hit points would become 0, a random citizen of Japan dies, and the control devil regains all its hit points.

Legendary Resistance (3/Day). If the control devil fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The control devil makes three unarmed attacks or two spear attacks.

Unarmed Attack. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 4) bludgeoning damage.

Angel Devil Spear, Usage: 1,000 Years. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (3d10 + 1) piercing damage. If the target is a humanoid, it must succeed on a DC 18 Constitution saving throw or gain a level of exhaustion.

Bang! Ranged Spell Attack: +12 to hit, range 5/240 ft., one target. Hit: 31 (3d20) force damage.

Control. One creature the control devil can see within 120 feet of it must succeed on a DC 20 Wisdom saving throw or be magically charmed. The charmed target obeys the control devil's verbal or telepathic commands. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the control devil's Control for the next 24 hours.

Teleport. The control devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Pulverize (Recharge 5-6). To use this action, the control devil must be at a high altitude, have a humanoid creature as a sacrifice, and know the name of the target. After having the sacrifice say the name of the target, the sacrifice dies, and the target is subsequently crushed to death. This completely destroys the target's body, leaving only a stain.

Legendary Actions

The control devil can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The control devil regains spent legendary actions at the start of its turn.

Attack. The control devil makes an unarmed attack or spear attack.

Teleport. The control devil uses its Teleport.

Control (Costs 2 Actions). The control devil uses its Control.

Bang! Multiattack (Costs 2 Actions). The control devil makes two Bang! attacks.

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