Large Swarm of Medium aberrations, Chaotic Evil
Armor Class 17 natural
Hit Points 165 (22d10 + 44)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws CON +5, WIS +6, CHA +8
Skills Deception +18
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 17
Languages Common any language it has heard
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits
Traits
Fear Made Flesh. While any creature within 60 ft is frightened, Voruun regains 10 (3d6) HP at the start of its turn.
Untouchable Form. Voruun takes no damage from attacks or spells unless the attacker has succeeded on its DC 18 Wisdom “Face Your Fear” save.
Legendary Resistance (3/Day). If Voruun fails a saving throw, it can choose to succeed instead.
Manifest Fear (Recharge 5–6). Voruun summons one Manifested Fear (CR 4–5) within 30 ft of a creature it can see. Only two fears can exist at once; if it creates a third, the oldest vanishes.
Psychic Shriek (Recharge 6). All creatures of its choice within 60 ft must succeed on a DC 17 Wisdom save or take 27 (6d8) psychic damage and become Frightened until the end of their next turn.
Spellcasting. Voruun is a 9th-level spellcaster (spellcasting ability Charisma, +9 to hit, spell save DC 17).
Cantrips (at will): Mage Hand, Minor Illusion, Prestidigitation
1st–3rd level spells (slots 1–4 1st, 3 2nd, 3 3rd):
1st level (4 slots): Silvery Barbs (reaction), Charm Person, Disguise Self
2nd level (3 slots): Mirror Image, Misty Step
3rd level (3 slots): Counterspell, Fear
Actions
Legendary Actions (3/round)
1. Disrupt Courage. Force one creature within 60 ft to reroll a successful Wisdom save against fear.
2. Psychic Whisper (2 Actions). Target one creature within 60 ft; DC 17 Wisdom save or have disadvantage on its next attack roll or save.
3. Summon Fear (3 Actions). Recharge the Manifest Fear ability immediately.

 

Bonus Actions
Legendary Actions (3/round)
 
1. Disrupt Courage. Force one creature within 60 ft to reroll a successful Wisdom save against fear.

 

Reactions

silvery barbs 4 times total 

 

Legendary Actions
Legendary Actions (3/round)
 
1. Disrupt Courage. Force one creature within 60 ft to reroll a successful Wisdom save against fear.
 
2. Psychic Whisper (2 Actions). Target one creature within 60 ft; DC 17 Wisdom save or have disadvantage on its next attack roll or save.
 
3. Summon Fear (3 Actions). Recharge the Manifest Fear ability immediately.

 

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Shadows shift where Voruun walks, though no footsteps mark the ground.
A presence lingers in the corners of your vision — something watching, waiting.
You catch glimpses of shapes that shouldn’t exist: eyes where there are none, smiles in impossible places, or limbs that twist against nature.
When it speaks, it is not with a voice but a chorus of whispers, echoing your own thoughts back at you. It knows your terror before you feel it, and its form warps subtly to reflect it.
No two who see Voruun describe it the same way. One swears it had wings; another, teeth; another, nothing at all. Only one truth is certain — whatever it shows you is a fragment of the fear that lives inside you.

Lair and Lair Actions

Voruun becomes corporeal and can be slain only when:
 
 All active Manifested Fears are destroyed.
 
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Manifested Fear Template (CR 4–5)
 
Armor Class: 15 (natural armor)
Hit Points: 95 (10d10 + 40)
Speed: 30 ft (or climb 40 ft for spider form)
 
STR DEX CON INT WIS CHA
 
16 (+3) 14 (+2) 18 (+4) 8 (−1) 12 (+1) 10 (+0)
 
 
Saving Throws: Con +7, Wis +4
Condition Immunities: Frightened, Charmed
Damage Resistances: Psychic; Bludgeoning, Piercing, Slashing from nonmagical attacks
 
Traits:
 
Tethered to Terror: Vanishes if Voruun is banished or slain.
 
Fear Bond: Cannot be targeted by its fear-holder until DC 18 Wisdom save succeeds.
 
 
Actions:
 
Multiattack: Two attacks with natural weapons.
 
Nightmare Strike: +6 to hit, reach 5 ft, 14 (2d8 + 3) damage + 7 (2d6) psychic.
 
Frightful Glare (Recharge 5–6): DC 15 Wisdom save or Frightened 1 minute (repeat save each turn).
 
Variant Traits (Pick per fear):
 
Basilisk: Petrifying Gaze (DC 15 Con)
 
Spider: Web Snare (DC 15 Str)
 
Germ: Infectious Cloud (DC 15 Con, 3d8 poison, Poisoned 1 min)
 
Bunny: Deceptive Cuteness (DC 15 Wis, Charmed)

Habitat: Any

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