| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +8 |
| DEX | 9 | −1 | −1 |
| CON | 22 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 11 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Fire Absorption. Whenever the golem would take fire damage, it takes 0 damage and regains an equal number of hit points.
Unchanging Form. Spells or effects that would attempt to magically transform the golem or alter its shape fail immediately.
Magical Resilience. The golem has advantage on all saving throws made against spells and other magical effects.
Adamantine Plating. Its armor is so tough that any critical hit against the golem is treated as a normal hit.
Magical Attacks. The golem's attacks are considered magical for the purpose of overcoming resistances and immunities.
Multiattack. The golem makes 2 attacks, which can be any mix of its Greatsword and Fiery Bolt attacks.
Greatsword (Melee). +12 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) slashing damage plus 10 (3d6) fire damage.
Fiery Bolt (Ranged). +12 to hit, range 120 ft., one target. Hit: 44 (8d10) fire damage.
Poison Breath (Recharge 6). The golem releases a 60-foot cone of noxious gas. Creatures within the cone must make a DC 18 Constitution saving throw. On a failed save, a creature takes 55 (10d10) poison damage, or half as much on a successful one.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/6/2025 5:17:02 AM
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10
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0
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1.0
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Coming Soon
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10/6/2025 5:18:51 AM
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10
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0
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1.01
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Coming Soon
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10/6/2025 8:25:21 AM
|
10
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0
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1.02
|
Coming Soon
|
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