Large Construct, Unaligned
AC 22    Initiative +9 (19)
HP 276 (24d12 + 120)
Speed 30 ft.
Mod Save
STR 26 +8 +8
DEX 9 −1 −1
CON 22 +6 +6
Mod Save
INT 3 −4 −4
WIS 11 +0 +0
CHA 1 −5 −5
Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Common plus two other languages but can’t speak
CR 20 (XP 25,000; PB +6)
Traits

Fire Absorption. Whenever the golem would take fire damage, it takes 0 damage and regains an equal number of hit points.

Unchanging Form. Spells or effects that would attempt to magically transform the golem or alter its shape fail immediately.

Magical Resilience. The golem has advantage on all saving throws made against spells and other magical effects.

Adamantine Plating. Its armor is so tough that any critical hit against the golem is treated as a normal hit.

Magical Attacks. The golem's attacks are considered magical for the purpose of overcoming resistances and immunities.

Actions

Multiattack. The golem makes 2 attacks, which can be any mix of its Greatsword and Fiery Bolt attacks.

Greatsword (Melee). +12 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) slashing damage plus 10 (3d6) fire damage.

Fiery Bolt (Ranged). +12 to hit, range 120 ft., one target. Hit: 44 (8d10) fire damage.

Poison Breath (Recharge 6). The golem releases a 60-foot cone of noxious gas. Creatures within the cone must make a DC 18 Constitution saving throw. On a failed save, a creature takes 55 (10d10) poison damage, or half as much on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
10/6/2025 5:17:02 AM
10
0
1.0
Coming Soon
10/6/2025 5:18:51 AM
10
0
1.01
Coming Soon
10/6/2025 8:25:21 AM
10
0
1.02
Coming Soon

Monster Tags: construct

Habitat: Any

Tenebrous_Blackfyre

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