Medium Celestial (Angel), Typically Lawful Good
Armor Class 16 (padded armor)
Hit Points 210 (21d8 + 105)
Speed 35 ft., Fly 65 ft.
STR
18 (+4)
DEX
20 (+5)
CON
20 (+5)
INT
14 (+2)
WIS
17 (+3)
CHA
18 (+4)
Skills Perception +7
Damage Resistances Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 17
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Angelic Weapons. The Archangel of Justice's weapon attacks are magical. When the Archangel of Justice hits with any weapon, the weapon deals an extra 55 (11d8) radiant damage (included in the attack).

Divine Awareness. The Archangel of Justice knows if it hears a lie.

Divine Favor. When a creature hits the Archangel of Justice with a melee weapon, roll 1d10, if the result is a 4 or less that attack deals no damage to the Archangel of Justice.

Regeneration. The Archangel of Justice regains 2 hit points at the start of its turn if it has at least 1 hit point.

Actions

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage, or 10 (1d10 + 4) slashing damage if used with two hands plus 55 (11d8) radiant damage.

 

Description

Archangels of Justice are powerful angels who deal out justice and divine wrath. While lacking in magic, they make up for it with raw power.

Archangels of Justice resemble humans except for their white feathered wings. They typically carry golden longswords and wear padded blue clothing.

Monster Tags: Angel

KardurDoomscourge

Comments

Posts Quoted:
Reply
Clear All Quotes