Medium Monstrosity, Any Evil Alignment
Armor Class 14 Natural armor
Hit Points 65 (6d10 + 25)
Speed 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
10 (+0)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +5
Skills Stealth +5
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Invisibility. The bloodsucker gains the invisible condition if it is further away than 10 feet from any hostile creature.

Actions

Multiattack. The bloodsucker makes two attacks, only one of which can be a tentacle attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (2d6 + 3) slashing damage. Instead of dealing damage, the bloodsucker can grapple the target (escape DC 13).

Tentacles. Melee Weapon Attack: +5 to hit, reach 5 ft., a creature that is grappled by the bloodsucker, incapacitated, or restrained. Hit: 6 (2d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Bonus Actions

Stealthy Predator. The bloodsucker can take the hide action as a bonus action.

Description

A ferocious and stealthy monstrosity found in dark forests and underground areas, ever thirsty to drink the blood of unsuspecting prey, and able to leave an adult humanoid without blood in a few minutes.

Habitat: Underdark

JohnFromAthenia

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