Large Beast, Unaligned
AC 16 Scales    Initiative +3 (13)
HP 51 (6d12 + 12)
Speed 40 ft., Fly 60 ft.
Mod Save
STR 20 +5 +5
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 12 +1 +3
CHA 7 −2 −2
Resistances Bludgeoning, Fire, Slashing
Senses Darkvision 60 ft; Passive Perception 15
Languages Draconic Cannot speak but understands very basic commands from its rider. Understands basic commands. Cannot speak.
CR 2 (XP 450; PB +2)
Actions

Multiattack. The amotrix makes a Fire Breath attack. If it attacks from the air it can choose to make a Rend attack instead.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

Bonus Actions

Agile. If the amotrix makes an aerial attack and has movement available after the attack it can disengage as a bonus action without provoking an attack of opportunity.

Description

A flying variant of the Amotrix Charger with large dragon-like wings. They can carry a medium sized humanoid on a special saddle that the rider straps themselves into. Riding one is a specialized skill that takes years to perfect, so both Scouts and riders are quite rare.

Commonly known as sand dragons, they come in several forms ranging from bird-like creatures to huge titans. While sometimes found in the wild they are mostly domesticated as riding or draft beasts, and are also trained to be guard animals. All share a similar appearance; a dragon-like body with a scaled hide, a long snout with sharp teeth, a long tail, four legs with powerful claws and golden eyes with slit pupils. All have the intelligence equivalent of a domestic dog, and can be commanded mentally by an attuned owner.

LuckyOneEar

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