| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +3 |
| CHA | 7 | −2 | −2 |
Multiattack. The amotrix makes a Fire Breath attack. If it attacks from the air it can choose to make a Rend attack instead.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.
Agile. If the amotrix makes an aerial attack and has movement available after the attack it can disengage as a bonus action without provoking an attack of opportunity.
Description
A flying variant of the Amotrix Charger with large dragon-like wings. They can carry a medium sized humanoid on a special saddle that the rider straps themselves into. Riding one is a specialized skill that takes years to perfect, so both Scouts and riders are quite rare.
Commonly known as sand dragons, they come in several forms ranging from bird-like creatures to huge titans. While sometimes found in the wild they are mostly domesticated as riding or draft beasts, and are also trained to be guard animals. All share a similar appearance; a dragon-like body with a scaled hide, a long snout with sharp teeth, a long tail, four legs with powerful claws and golden eyes with slit pupils. All have the intelligence equivalent of a domestic dog, and can be commanded mentally by an attuned owner.
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