Large Monstrosity, Chaotic Evil
Armor Class 18 Natural
Hit Points 119 (14d10 + 42)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
23 (+6)
DEX
10 (+0)
CON
17 (+3)
INT
16 (+3)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws DEX +4, CON +7, INT +7, WIS +4
Damage Resistances Psychic
Condition Immunities Poisoned
Senses Blindsight 30ft, Darkvision 120ft., Tremorsense 60ft, Passive Perception 18
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack. The worm makes three attacks: two with its claws and one with its tail.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 9 (2d8) poison damage.

Vile Vomit (Recharge 5-6). The worm exhales a spray of bile in a 30 ft. cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save, and must make an additional DC 15 Constitution saving throw or take an additional 28 (8d6) and be injected with metamorphite. On a successful save the creature takes half as much damage and does not have to make an additional Constitution saving throw.

Description

Slithering, twisted, the bizarre worm drips green ooze from the edges of its alien maw. Crumpled wings fold awkwardly over its haunches, as it turns its centipedelike head and snout in your direction

Monster Tags: monstrosity

Lngex

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