Feyguard. Attack Swans are immune to all Nonmagical Attacks not made with Cold Iron Weapons.
Pack Tactics. The attack swan has Advantage on an attack roll against a creature if at least one of the attack swan’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Flyby. The Attack Swan doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Multiattack. The attack swan makes one attack with its Wings and one attack with its Talons.
Wings. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or have the prone condition.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) slashing damage.
Frantic Flutter. If the Attack Swan is targeted by a melee or ranged attack it can evasively flutter as a reaction, imposing disadvantage on the attack roll.
Description
Created by the fey to serve as guardians and companions to swanmays, attack swans resemble ordinary swans at first glance. In truth, these elegant creatures are bound by enchantment and fierce loyalty, protecting their mistresses with surprising ferocity. Though graceful in the water and serene from afar, an attack swan becomes a whirlwind of wings, talons, and fey-born might when threatened. Mortal poachers who mistake them for mundane waterfowl often discover too late the peril of crossing the swanmay’s chosen wards.
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