Medium Beast, Chaotic Evil
AC 13 Natural Armor    Initiative +3 (13)
HP 40 (4d12 + 4)
Speed 45 ft., Climb 10 ft.
Mod Save
STR 12 +1 +1
DEX 16 +3 +5
CON 14 +2 +4
Mod Save
INT 10 +0 +0
WIS 13 +1 +1
CHA 11 +0 +0
Skills Perception +6, Stealth +6
Senses Passive Perception 14
Languages None
CR 4 (XP 1,100; PB +2)
Traits

 

Bloodsuck. When you do a Tongue Attack you take half of the damage and heal that amount of hp. If the damage amount is odd round the halved number up.

Actions

 

Slash. Melee Weapon Attack: +2. Hit: [2d4+2] slashing damage.

Tongue Attack. Melee Attack: +4 .Hit: [1d12+2] piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A hairy creature with a sharp needlelike tongue, sharp teeth, and sharp claws. CAN TAKE ITS TONGUE AND USE IT TO MAKE [THE CHUPACABRA DAGGER]

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

Erick64haro

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