Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Eldritch Invocation:
1) Agonizing Blast. When you cast Еldritch blast, add your Charisma modifier to the damage it deals on a hit.
2) Armor of Shadows. You can cast Мage armor on yourself at will, without expending a spell slot or material components.
3) Devil's Tongue. You can cast Suggestion at will, without expending a spell slot.
4) Mask of Many faces. You can cast disguise self at will, without expending a spell slot.
5) Misty Visions. You can cast Silent image at will, without expending a spell slot or material components.
Metamagic Adept (6 points):
1) Heightened Spell. When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
2) Quickened Spell. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
3) Subtle Spell. When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
4) Twinned Spell. When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.
The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.
Multiattack. Cashmere makes two attacks with his pact weapon or casts a cantrip.
Pact Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) slashing damage.
Eldritch Blast (Cantrip). Ranged Spell Attack: +9 to hit, range 120 ft., one creature. Hit: 9 (3 X 1d10 + 5) force damage. The beam pushes the target 10 feet (Repelling Blast).
Spellcasting (3 X 5th LV Spellslots):
1st LV: Armor of Agathys, Shield
2nd LV: Darkness, Hold Person, Pass Without Trace, Invisibility, Misty Step
3rd LV: Enemies Abound
4th LV: Banishment
5th LV: Modify Memory
Fiery Retaliation. When Cashmere takes damage, he can unleash a burst of infernal flame. Each creature within 10 feet must make a DC 15 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much on a success.
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