Large Construct (Artillery)
Armor Class 15 Natural
Hit Points 75 (1d10)
Speed 30 ft., When being pushed by a creature
STR
20 (+5)
DEX
1 (-5)
CON
16 (+3)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 1
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Siege Engine. The Arcane Ballista deals double damage to objects and structures.

Crew Operated. Two creatures are required to aim and fire it; one action to aim, one to load, and one to fire.

Broken State. Until repaired, the Ballista can only fire once before seizing up. Attacks are made with disadvantage and misfire on a natural 1 – 3, dealing 3d10 force damage to itself and the crew within 5 ft

Actions

Ballista Bolt. Ranged Weapon Attack: +5 to hit, range 120/480 ft., one target. Hit: 3d10 piercing damage.

Elemental Bolt. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target.
Hit: 4d10 elemental damage* of a chosen type (see below) and DC 15 Strength save or be knocked prone if flying.

  • Choose one on each firing (fire, cold, lightning, thunder).

Overload (1/Short Rest). The operator may overcharge the Core, adding +2d10 damage, but the Ballista takes 10 force damage and must roll (DC 13 Con save) or become inoperative until repaired.

Bonus Actions

.

Mythic Actions

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Description

A massive dwarven-made siege weapon reinforced with gnomish mechanisms and a dormant Transmutation Core set at its centre. The Ballista’s metal frame is etched with faded elemental runes that faintly glow when near draconic magic. When powered, it channels elemental energy through its limbs to launch devastating bolts of arcane force. Its mechanisms hum like a living thing, adjusting its aim with subtle precision, but in its broken state it remains heavy, silent, and half-awake — a relic of ancient cooperation between dwarf and gnome craftsmanship

Kingsburyyy

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