| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 15 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 14 | +2 | +4 |
| CHA | 16 | +3 | +5 |
Dark Devotion: The Fanatic has advantage on saving throws against being charmed or frightened.
Corrupted Light: Whenever the Fanatic would deal radiant damage, it instead deals necrotic damage.
Spellcasting: The Fanatic is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Fanatic has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
3rd level (2 slots): bestow curse, spirit guardians
Multiattack. The Fanatic makes two attacks: one with its scimitar and one with its dagger or a cantrip.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Fanatical Command (One Time Use):
The Fanatic targets one creature it can see within 30 ft. The target must succeed on a DC 13 Wisdom saving throw or be charmed by the Fanatic for 1 minute or until it takes damage. A charmed target must use its action on its next turn to attack a creature of the Fanatic’s choice other than itself.
Fanatical Zeal (Recharge 5-6)
As a bonus action when the Fanatic is reduced to half its hit points or fewer for the first time, it enters a zealous phase. During this phase:
- Its speed increases to 40 ft.
- It regains 11 (2d6 + 4) hit points.
- Its spiritual weapon and spirit guardians deal an extra 1d8 necrotic damage on a hit or in the area.
At the end of this phase, it can repeat the effect if it recharges.
Aura of Fear (1/round): Each creature within 10 ft. must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn. On a success, the creature is immune to this aura for 24 hours.
Blessing of Tyranny
When the Fanatic is reduced to 15 hit points or fewer, a malevolent deity grants it this blessing as a reaction (lasts until the Fanatic is defeated or 3 rounds pass). During this phase:
- The Fanatic gains 10 temporary hit points.
- Its melee attacks deal an extra 2 necrotic damage.
- Gain the bonus action Aura of Fear
Description
A Cult Fanatic Lord is a zealous leader of a dark sect, consumed by devotion to a malevolent deity like Bane, Lord of Tyranny. Clad in tattered robes adorned with profane sigils and a pulsing, unholy amulet, their gaunt frame and burning eyes exude menace. Once an ordinary soul—perhaps a fallen priest or desperate outcast—they embraced their god’s promises after a vision or tragedy, rising through ruthless charisma to command a cult. They seek to spread their deity’s dominion, converting or destroying opposition, and aim to establish a stronghold for unholy rituals. With commanding presence and divine favor, they wield blade and spell to impose tyranny, their chilling voice swaying followers and terrifying foes.
Previous Versions
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9/12/2025 6:29:53 AM
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4
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1
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9/12/2025 7:24:10 AM
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1.1
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9/12/2025 8:03:45 AM
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9/12/2025 8:08:36 AM
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9
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9/12/2025 8:19:22 AM
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1.4
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10/7/2025 9:43:47 AM
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16
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1.5
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