Medium or Small Humanoid, Neutral
AC 16    Initiative +10 (20)
HP 67 (10d8 + 30)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 18 +4 +6
CON 14 +2 +2
Mod Save
INT 16 +3 +5
WIS 11 +0 +0
CHA 10 +0 +0
Skills Acrobatics +7, Perception +6, Stealth +10
Resistances Poison
Senses Passive Perception 16
Languages Common, Thieves' Cant
CR 4 (XP 1,100; PB +2)
Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.

Raven Touch Your daggers can turn into Raven while in flight to redirect and ready actions for sneak attack.

Sneak Attack add 2D6 to attack when you target is caught unaware. Wis Save DC 16

Actions

Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Raven Daggers (Melee or Ranged Weapon Attack) +5 to hit, reach 5 ft. or range 10/100 ft., one target. Hit: 3d4 + 2 piercing damage.

Raven Thread The assassin uses both attacks to throw both daggers, which are connected by shadowy black threads that attempt to bind the target.The target must succeed on a DC 17 Dexterity saving throw or become restrained until the end of its next turn.While restrained in this way, the target can use its action to make a DC 17 Strength (Athletics) check, freeing itself on a success.

 

Bonus Actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.

Habitat: Any

bennyherrington5

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