| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Mercenary Commander. Once per round, when an ally within 30 feet hits with a weapon attack, Deyra can grant them +2 damage.
Unflinching Resolve. Deyra has advantage on saving throws against being frightened or charmed.
Multiattack. Deyra makes two melee attacks.
Ashfang (Longsword). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 slashing damage plus 1d4 fire damage.
Commanding Shout (Recharge 5–6). Deyra issues a battle command. Up to 2 allies within 30 feet may use their reaction to make one weapon attack.
Opportunity Attack. Deyra can use a reaction to take a melee strike at an enemy that leaves melee range.
Deyra has 2 legendary actions.
Legendary Riposte (Consumes 1 action). Deyra can use this to recover a reaction if she has used one this round.
Previous Versions
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10/7/2025 5:43:39 PM
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Coming Soon
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