Medium Humanoid, Lawful Neutral
AC 16 Breastplate    Initiative +1 (11)
HP 45 (6d8 + 18)
Speed 30 ft.
Mod Save
STR 16 +3 +5
DEX 12 +1 +1
CON 16 +3 +5
Mod Save
INT 11 +0 +0
WIS 13 +1 +1
CHA 14 +2 +2
Skills Athletics +21, Insight +16, Intimidation +18
Senses Passive Perception 14
Languages Common, Thieves' Cant
CR 3 (XP 700; PB +2)
Traits

Mercenary Commander. Once per round, when an ally within 30 feet hits with a weapon attack, Deyra can grant them +2 damage.

Unflinching Resolve. Deyra has advantage on saving throws against being frightened or charmed.

Actions

Multiattack. Deyra makes two melee attacks.

Ashfang (Longsword). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 slashing damage plus 1d4 fire damage.

Commanding Shout (Recharge 5–6). Deyra issues a battle command. Up to 2 allies within 30 feet may use their reaction to make one weapon attack.

Reactions

Opportunity Attack. Deyra can use a reaction to take a melee strike at an enemy that leaves melee range.

Legendary Actions

Deyra has 2 legendary actions.

Legendary Riposte (Consumes 1 action).  Deyra can use this to recover a reaction if she has used one this round.

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2025 5:43:39 PM
1
1
1
Coming Soon
MarUvirith

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