| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 12 | +1 | +4 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 14 | +2 | +2 |
| CHA | 16 | +3 | +6 |
Legendary Resistance (3/Day). If the Bard Crime Boss fails a saving throw, it can choose to succeed instead.
+1 Dagger. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 2) Piercing damage.
Spellcasting. The Bard Crime Boss casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At Will: Vicious Mockery, Dancing Lights
1/Day Each: Darkvision, Charm Person, Command, Shatter, Fear
Bardic Inspiration (3/Day). As a Bonus Action, the Bard Crime Boss can inspire another creature within 60 feet of themselves who can see or hear them. That creature gains one of a Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.
Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it's rolled.
Legendary Action Uses: 3. Immediately after another creature’s turn, the Bard Crime Boss can expend a use to take one of the following actions. The Bard Crime Boss regains all expended uses at the start of each of its turns.
Everyone's A Critic. The Bard Crime Boss casts Vicious Mockery on the creature whose turn immediately preceded this. They can only use this action if that creature missed an attack roll or failed a saving throw.
Command Trait. The Bard Crime Boss orders it's Displacer Beast pet to transfer it's Displacement Trait to another ally it can see within 60ft of itself until the start of the Displacer Beast's next turn. The Displacer Beast looses this trait while this trait is transferred. The Displacer Beast cannot do this if it has the blinded or incapacitated condition.
Comments