Large Construct, Neutral Evil
AC 12 12    Initiative +1 (11)
HP 15 (15d20 + 2)
Speed 25 ft.
Mod Save
STR 8 −1 −1
DEX 13 +1 +1
CON 13 +1 +3
Mod Save
INT 2 −4 −4
WIS 8 −1 −1
CHA 2 −4 −4
Immunities Poisoned
Senses Passive Perception 2
Languages can not speak any languages
CR 3 (XP 700; PB +2)
Traits

 it is normally secluded and dosent like to be disturbed, but will move on if you distract it with candy

Actions

Tentical slam. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 3 (1d6 + 2 ) bludgeoning damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Description

An amalgamation of costumes and magic, usually made when magic makes a construct of costumes of tick or treaters, only the clostumes remaining

Monster Tags: constructmonstrosity

Habitat: Forest

joethetitan

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