AC
12
12
Initiative
+1 (11)
HP
15
(15d20 + 2)
Speed
25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 13 | +1 | +1 |
| CON | 13 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 2 | −4 | −4 |
Immunities
Poisoned
Senses
Passive Perception 2
Languages
can not speak any languages
CR
3 (XP 700; PB +2)
Traits
it is normally secluded and dosent like to be disturbed, but will move on if you distract it with candy
Actions
Tentical slam. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 3 (1d6 + 2 ) bludgeoning damage.
Bonus Actions
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Description
An amalgamation of costumes and magic, usually made when magic makes a construct of costumes of tick or treaters, only the clostumes remaining
Comments