Regeneration. The Avatar regenerates 10 HP per round. If this is above or equal to damage taken in the round, darken is negated. Can go above max HP if it starts below.
Transformation. If the Avatar of the Unworthy has more Darkness Points than HP, it transforms into a Avatar of the Void.
Better Than You. The Avatar has double the health of its target and 2 more AC.
Copy. The Avatar of the Unworthy can make any attacks that its target can.
Last Resort. If the Avatar is below 30 HP, it does double damage.
Transformation. Every round that the Avatar of the Unworthy takes damage, add a Darkness Point.
Spellcasting. The Avatar of the Unworthy is the same level spellcaster as its target. It can cast any spell the target can, minus one level. For example, if they can cast 5th level spells, the Avatar can cast all of those spells minus the 5th level. It has the same amount of spell slots as its target.
Soul Drain. The Avatar of the Unworthy can attempt to suck up its targets soul. Making a dexterity saving throw(with the targets spell save), on a success, take an amount of d6s of damage(half of the targets level) and if their a spellcaster, remove one of their highest spell level spell slots. On a failure, the target’s soul is trapped until the Avatar is defeated. The Avatar can only make this attack once in their life and can only hold one soul at a time.
Explosive End. The Avatar of the Unworthy can end its life to summon 4 Avatars of Death.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
An unknown enemy only able to be summoned by the most ancient of weapons as guardians.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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