Trait Name. smoking chance for perception check is rolled roll 1d20 if 10 or higher then put advantage on all perception rolls if lower than ten rolls stay normal,
Action Name. Enter the description for your action.
Action Melee Attack. Melee W: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. gewehr 41: +10^ to hit, range 400 M., 1 target. Hit: (3d8 + 0) [piercing] damage.
.call in squad wehrmacht can call in there squad if they see an allayed power OR a building such as rally point, APC, etc.
stabbaty stabbaty. if harmed from 5ft11ich or less solder will use melee if harmed from 5ft11ich or more solder will use ranged weapon.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.