Huge Celestial, Lawful Neutral
Armor Class 18 Natural
Hit Points 210 (17d12 + 100)
Speed
STR
25 (+7)
DEX
16 (+3)
CON
19 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
8 (-1)
Damage Resistances Bludgeoning and Slashing from nonmagical attacks, Thunder
Damage Immunities Lightning, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 13
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Resolute Mind. Colzeat is immune to psychic damage as well as any psychically induced effects, such as fear, charm, or sleep.

Charger. When Colzeat moves at least half of his total movement speed straight toward a creature, all melee damage is rolled with an additional die. If any bludgeoning attack made during this charge is a critical hit, the target must make a DC 17 Strength saving throw, being knocked prone on a failed save.

Mount. Any creature that has mounted Colzeat gains the benefits of any positive status effects that Colzeat has received and vice versa while they are mounted.

Spellcasting. Colzeat is a 13th-level spellcaster. Its spellcasting ability is strength (spell save DC 17, +9 to hit with spell attacks). Colzeat has the following Thunder and Lightning spells prepared:
Cantrips (at will): Thunderclap
1st level (5 slots): Thunderous Smite, Thunderwave
2nd level (4 slots): Shatter
3rd level (3 slots): Lightning Bolt, Call Lightning
6th level (2 slots): Chain Lightning

Actions

Charge. Colzeat moves at least 20 feet straight towards a target and makes one Ram and one Gore attack. If the target is prone, Colzeat also makes a trample attack.

Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

Trample. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Arc Lightning. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 20 (2d12 + 7) lightning damage.

Legendary Actions

Ramming Attack. Colzeat makes a Ram attack.

Goring Attack. Colzeat makes a Gore attack.

Trampling Attack. Colzeat makes a Trample attack.

Spell Casting (Costs 2 Actions). Colzeat casts a spell of 3rd level or lower

Entombment (Costs 3 Actions). Colzeat expends a 6th-level spell slot to strike a target with lightning. They must succeed on a DC 19 dexterity saving throw, becoming entombed on a failure or taking 8d12 lightning damage.

Lil_Kiddo

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