Gargantuan Celestial, Chaotic Neutral
Armor Class 50 Natural armor
Hit Points 3500 (30d20 + 25)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +49, DEX +49, CON +49, INT +49, WIS +49, CHA +49
Damage Immunities Acid, Fire, Lightning
Senses Blindsight 5000 feet, Darkvision 5000 feet, Tremorsense 5000 feet, Truesight 5000 feet, Passive Perception 50
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Godly beckoning. ebeckon ten of any creature.

Spellcasting. The Cthulhu is a 10-level spellcaster. Its spellcasting ability is charisma (spell save DC None, +10 to hit with spell attacks). The Cthulu every spell prepared

 
Actions

Mind warp. Create false memories in the target's mind, max of 500.

Rupture. Melee Weapon Attack: +15 to hit, reach 500 ft., 1000 targets. Hit: 20 (30d20 + 10) bashing damage.

Psychic blast. Ranged Weapon Attack: +15 to hit, range 2500/5000 ft., 500 targets. Hit: 20 (60d6 + 15) Psychic damage.

 
Bonus Actions

Restore. Restore 25 hit points with any bonus action.

 
Reactions

Block. Roll a d20. If you roll a 5 or under, you do not block incoming damage.

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

 
Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

 

Description

an octopus-dragon-human hybrid with a monstrous, scaly, rubbery body, immense claws, and a head featuring a mass of writhing, tentacle-like feelers around a mouth, and large, rudimentary wings on its back.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

 

Habitat: Planar (Abyss)Planar (Elemental Plane of Water)

whitethegoldblooded

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