AC
10
Natural Armor
Initiative
+1 (11)
HP
23
(3d8 + 6)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 6 | −2 | −2 |
| CHA | 2 | −4 | −4 |
Skills
Perception +2
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
None
CR
1 (XP 200; PB +2)
Actions
Multiattack. The carrion crawler uses Paralyzing Tentacles and makes one Bite attack.
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 4 (1d4 + 1) Piercing damage.
Paralyzing Tentacles. Constitution Saving Throw: DC 6, one creature the carrion crawler can see within 10 feet. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
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