| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 8 | −1 | −1 |
| CON | 11 | +0 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +2 |
| CHA | 11 | +0 | +0 |
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Metalsense. The dragon can supernaturally sense non-precious metals (such as iron, steel, or bronze) within 30 feet of itself if the metal is not behind Total Cover. The dragon cannot be Surprised by any creature using armor or weapons made from non-precious metals.
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (1d10 + 1) Piercing damage plus 3 (1d6) Cold damage.
Cold Breath (Recharge 5–6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 13 (3d8) Cold damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 10, each creature in a 20-foot-long, 5-foot-wide Line. Failure: The target's Speed is reduced by half until the start of the dragon's next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/9/2025 3:50:42 PM
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3
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0
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Coming Soon
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