Medium Humanoid, Chaotic Neutral
AC 18    Initiative +3 (13)
HP 102 (10d10 + 45)
Speed 40 ft., Swim 40 ft.
Mod Save
STR 18 +4 +7
DEX 16 +3 +3
CON 19 +4 +7
Mod Save
INT 8 −1 −1
WIS 14 +2 +5
CHA 15 +2 +2
Skills Athletics +8, Stealth +7, Survival +6
Senses Darkvision 60ft; Passive Perception 16
Languages Abyssal, Common, Draconic
CR 6 (XP 2,300; PB +3)
Traits

Hold Breath. Cheese can hold its breath for 15 minutes.

Hunters of Monsters. Cheese has advantage on Wisdom (Survival) checks to track aberrations, beasts, monstrosities, and undead, and on Intelligence checks to recall information about them.

Action Surge (1/Short Rest). On its turn, Cheese can take one additional action.

Second Wind (1/Short Rest). As a bonus action, Cheese regains 1d10 + 10 hit points.

Indomitable (1/Long Rest). Cheese can reroll a failed saving throw.

Superiority Dice (5/Short or Long Rest). Cheese has five d10 superiority dice and knows the following manoeuvres:

  • Precision Attack

  • Trip Attack

  • Disarming Attack

  • Riposte

  • Menacing Attack

Actions

Multiattack. Cheese makes two melee attacks or two ranged attacks.

Monster-Hunter’s Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 10 (1d10 + 5) slashing damage.

 

 

Bonus Actions

Brace (Battle Master Maneuver). When a creature moves into reach, Cheese can spend a superiority die to make an opportunity attack, adding the die to the damage roll.

Reactions

Riposte (Battle Master Maneuver). When a creature misses Cheese with a melee attack, it can use a superiority die to make a melee attack against the creature, adding the die to the damage.

Description

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Nilremax

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