Medium Undead, Neutral Evil
AC 8    Initiative −2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
Mod Save
STR 13 +1 +1
DEX 6 −2 −2
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 6 −2 +0
CHA 5 −3 −3
Vulnerabilities Fire
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

Cherry Shot. Ranged Attack Roll: +3, reach 30ft. Hit: 3 (1d4 + 1) Piercing damage.

Bonus Actions

Jittery Dash. As a bonus action, the Coffee Zombie can use its extreme caffeination to move up to 20 additional feet.

Description

This corpse is deeply cursed by coffee magic. Stems of coffee plants burst from parts of the decaying flesh, and it seems to have more energy than a “typical” zombie. 

Habitat: ForestGrasslandUnderdarkUrban

Mirtinas

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