Armor Class 23 (natural armor)
Hit Points 210 (20d10)
Speed 5 ft., Swim 60 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Senses Darkvision 80 ft., Passive Perception 18
Languages --
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Prerequisites. Requires the Epic Boon: Evolved Primal Companion feat.

Primal Companion. Follows all the Primal Companion rules of the Beast Master Ranger, however, you use the enhanced stats and abilities of the Evolved Beast of the Sea.

Languages. Understands the languages you speak.

Amphibious. The beast can breathe both air and water.

Keen Senses. The Evolved Beast of the Sea has advantage on Wisdom (perception) checks.

Primal Bond. You can add your proficiency bonus to any ability check or saving throw that the beast makes.

Actions

Multiattack. The Evolved Beast of the Sea makes three binding strike attacks.

Binding Strike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: (2d8 + 9) piercing or bludgeoning damage (your choice), and the target is grappled (escape DC equals your spell save DC). Until this grapple ends, the beast can’t use this attack on another target.

Monster Tags: beast companionpet

Varro_Thaddeus

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