CRYSTAL FORM. The cryode can move and alter its component crystals, allowing it to move through a space as narrow as 1-inch without squeezing.
EFFORTLESS GLIDE. The cryode can move through stone or crystal. While doing so, it doesn't disturb the material it moves through.
RESONANCE DEPENDENCY. Areas under the effect of Silence or an antimagic field cause the cryode's crystal to stop resonating, killing it instantly.
SLAM. melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit 3(1d4) bludgeoning damage plus 3 (1d6) thunder damage.
SONIC BLAST. The cryode exhales a 15 foot cone of sonic vibrations. Each creature in that area must succeed on a DC 10 Constitution saving throw or take 5 (2D4) thunder damage on a failed save, or half as much damage on a successful one.
Description
The strange crystalline creatures called cryodes have been in the Tangle since long before the hags arrived. They’re part of the caves themselves - living-yet-inorganic creatures native to the Material plane. The influence of the nexus stone is responsible for giving life to what were previously inert crystals. Over eons of exposure to the magic field of the caves, groups of crystals begin to resonate at the same magical frequency. When this happens, the crystals gain life and animal-like awareness. The crystals provide the body, while the magic resonance provides the "mind" or "soul" of the cryode. Sound-based creatures, every cryode resonates at a particular harmonic - continually humming with a particular chime-like note. If two cryodes with the same magical resonance meet, their crystals tumble into each other, and they form a new, larger cryode with a new harmonic frequency.
Innately magical, the strange creatures can slip right through solid rock and crystal like water. Given their strange physiognomy they don't eat - but instead gain energy from gathering in groups and harmonizing together. Cryodes don’t comprehend the concept of violence, or even death, and are very curious about organic life. They are particularly attracted to music and creatures that produce songs. They dislike the hags, and flee them when they can.
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