Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Spellcasting Amanda is a druid spellcaster (Circle of the Coast). Her spellcasting ability is Wisdom (spell save DC 16, +6 to hit with spell attacks). She has the following druid spells prepared.
Cantrips (at will) guidance, druidcraft, mending, shape water
1st level (4 slots) fog cloud, create or destroy water, thunderwave
2nd level (3 slots) gust of wind, moonbeam
3rd level (3 slots) mirror image, misty step, water breathing, water walk,
4th level (3 slots) control water, watery sphere
5th level (2 slots) maelstrom, Raise the Sunken Fleet
Captain’s Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
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