Medium Or Small Humanoid, Neutral
Armor Class 17
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws STR +3, DEX +7, WIS +5, CHA +6
Skills Acrobatics +7, Perception +5
Gear Pistol, Rapier
Senses Passive Perception 15
Languages Aquan, Common plus one other language
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Spellcasting Amanda is a druid spellcaster (Circle of the Coast). Her spellcasting ability is Wisdom (spell save DC 16, +6 to hit with spell attacks). She has the following druid spells prepared. 

Cantrips (at will)  guidancedruidcraftmendingshape water

1st level (4 slots) fog cloud, create or destroy waterthunderwave

2nd level (3 slots) gust of windmoonbeam

3rd level (3 slots) mirror imagemisty stepwater breathingwater walk

4th level (3 slots) control water,  watery sphere

5th level (2 slots) maelstrom, Raise the Sunken Fleet

Bonus Actions

Captain’s Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.

Reactions

Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

Habitat: Any

RivendellFrostFair

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