Small Plant, Chaotic Neutral
Armor Class 12 Natural
Hit Points 2 (1d4)
Speed
STR
12 (+1)
DEX
11 (+0)
CON
14 (+2)
INT
4 (-3)
WIS
3 (-4)
CHA
1 (-5)
Condition Immunities Blinded, Deafened, Exhaustion, Prone
Senses Blindsight, Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Symbiote. The following numbers increase by 1 when your proficiency bonus increases by 1: the bonuses to hit and damage of its Lashing Vines.

Bloodletting. When a Corpse Vine awakens to defend its host it does so with additional HP equal to half of any self delt damage its host has taken in the last 24 hours in addition to its normal hit dice.

Actions

Lashing Vines: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit 1d6+1

Description

A Corpse Vine implants living creatures and corpses with spores. After being implanted or when an implanted creature dies, the spores sprout into a Corpse Vine that magically animates the host corpse, turning it into an infested zombie under the young vine’s control. Corpse Vine hosts can usually be identified from the large colorful and delicate flowers that often bloom from their bodies. In addition to protecting the defenseless plant, the zombie acts as a fertilizer for the young vine. Which it slowly consumes until the host is unusable, at which point the vine must search for a new host or risk withering away. Corpse Vines tend to share their host with whatever other plants choose to root in its flesh.

On rare occasions a Corpse Vine will form symbiotic relationships with the creatures they infest, offering protection to the still-living creature in exchange for nesting within its body and using it as a source of nutrients to sustain itself.

Lost_to_the_World

Comments

Posts Quoted:
Reply
Clear All Quotes