Symbiote. The following numbers increase by 1 when your proficiency bonus increases by 1: the bonuses to hit and damage of its Lashing Vines.
Bloodletting. When a Corpse Vine awakens to defend its host it does so with additional HP equal to half of any damage its host has taken in the last 24 hours in addition to its normal hit dice.
Mycorrhizal Network. When a Corpse Vine deals damage to a creature it heals its host for half the amount of damage dealt.
Lashing Vines: Melee Weapon Attack: +3 to hit, reach 10 ft., one creature. Hit 1d6+1
Retaliatory Vines: When a creature deals damage to the Corpse Vines host it may use its reaction to attack it with its Lashing Vines so long as the attacking creature is within range.
Description
A Corpse Vine implants living creatures and corpses with spores. After being implanted or when an implanted creature dies, the spores sprout into a Corpse Vine that magically animates the host corpse, turning it into an infested zombie under the young vine’s control. Corpse Vine hosts can usually be identified from the large colorful and delicate flowers that often bloom from their bodies. In addition to protecting the defenseless plant, the zombie acts as a fertilizer for the young vine. Which it slowly consumes until the host is unusable, at which point the vine must search for a new host or risk withering away. Corpse Vines tend to share their host with whatever other plants choose to root in its flesh.
On rare occasions a Corpse Vine will form symbiotic relationships with the creatures they infest, offering protection to the still-living creature in exchange for nesting within its body and using it as a source of nutrients to sustain itself.
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