Medium Construct, Lawful Neutral
AC 17 (reinforced adamantine plating)    Initiative +2 (12)
HP 60 (8d8 + 24)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 10 +0 +0
CON 16 +3 +5
Mod Save
INT 8 −1 −1
WIS 10 +0 +2
CHA 6 −2 −2
Skills Perception +2
Vulnerabilities Lightning
Resistances Extra damage caused by Sneak Attack and Critical Hits; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft.; Passive Perception 12
Languages Understands Modron and Common, speaks in a deep mechanical monotone
CR 3 (XP 700; PB +2)
Traits

Reinforced Frame. The Enforcer has advantage on saving throws against effects that would knock it prone or push it.

Suppressive Protocol. When the Enforcer uses its Energy Cannons, creatures of its choice within 10 feet of the target must succeed on a DC 13 Wisdom saving throw or have disadvantage on attack rolls until the end of their next turn (as the harmonic blast disorients them).

Formation Anchor. While within 30 feet of any Type-B1 Marchers, all allied to the Marchers gain advantage on saving throws against being frightened.

Actions

Radiant Cannon. Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 14 (2d10 + 3) radiant damage.

Piston Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage.

Harmonic Pulse (Recharge 5–6). The Enforcer emits a low, droning pulse. All creatures of its choice in a 15-foot radius must make a DC 13 Constitution saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much on a success.

Description

Lore

Where the Type-B1 Marchers are mass-produced infantry, the Automaton Type-B2, known as Enforcers, are Mechanus’ answer to the unpredictable and chaotic powers that threaten the perfect gears of Law. Forged deep within the Iron Vaults of Primus, Enforcers are larger, broader, and built for direct confrontation.

Their bodies are forged from dark adamantine-steel alloy, with reinforced piston arms and integrated arcane ordnance. They require no external weapons — their forearms house radiant energy blasters powered by planar cores. Unlike the Marchers, Enforcers operate in smaller strike units or serve as command enforcers alongside large formations of Marchers.

Unlike the logical chatter of their B1 counterparts, the Enforcers speak in short, booming, metallic syllables, often repeating tactical commands from their modron overseers. Their presence on the battlefield signals the arrival of overwhelming, lawful force.

Monster Tags: construct

Habitat: Planar (Mechanus)

Treasure:  None

WilliamTaylor7652

Comments

Posts Quoted:
Reply
Clear All Quotes